In their place are run-and-gun fights with unresponsive AI enemies amid a host of bugs that are so prevalent, it genuinely feels dejecting to see the game launch in this state. Most aspects of what the team is known for-unrivaled world design, intricate immersive sim elements, improvisational combat-are rarely found here. The story premise is classic Arkane stuff, but in practice, it plays like a tug-of-war that its usually inventive team could not win. Redfall is a four-player co-op loot-shooter that pits players against vampires and the cultists who follow them. Redfall is Arkane making compromises to its own design philosophies to serve a genre it may have been better off avoiding. This surprise would become emblematic of my time in the vampire-infested Massachusetts town. And yet, there are ladders early and often in Redfall. The team has said ladders feel limiting by putting players in a "mode" where they can't use their weapons or abilities, and they often even fall to their deaths anyway-Arkane hates ladders. The team says as much with a succinctly stated poster in one of the rooms in its Austin location: "F**k ladders," it reads.
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